Grand Blue Skills: Damage, Scaling and Drop Sources
"Used with" is the weapon family a skill belongs to; the same sword skills also work with axes, daggers and katanas where listed. Damage is shown as base value plus the gain per skill level and per upgrade choice, exactly as the Trello writes it.
| Skill | Used with | Stats | Scaling | How to get |
|---|---|---|---|---|
| Silent Waltz | Claw | Damage: 13 (+0.65/Lvl, +4.33/Upgrade) Windup: 0.75 (-0.15/Upgrade) Size: 16 (+5.33/Upgrade) | +1% Damage/Strength Point +0.75% Damage/Agility Point | Black Noir Captain - 5% |
| Nine Lives | Claw | Damage: 14 (+0.7/Lvl, +4.67/Upgrade) Cooldwon: 12 (-2.4/Upgrade) Duration: 1.25 (+0.42/Upgrade) | +1% Damage/Strength Point +0.75% Damage/Agility Point | Black Noir Captain - 5% |
| Razor Flip | Claw | Damage: 12 (+0.6/Lvl, +4/Upgrade) Speed: 50 (+16.67/Upgrade) Range: 12 (+4/Upgrade) | +1% Damage/Strength Point +0.75% Damage/Agility Point | Black Noir Captain - 5% Scratch - 5% |
| Rhythm Echo | Claw | Drain: 5 (-1/Upgrade) Windup: 0.4 (-0.08/Upgrade) Speed: 0.15 (+0.05/Upgrade) | Not listed | Black Noir Captain World Boss - 2% |
| Fatal Opening | Claw | Damage: 16 (+0.8/Lvl, +5.33/Upgrade) Cooldown: 16 (-3.2/Upgrade) Range: 50 (+16.67/Upgrade) | +1% Damage/Strength Point +0.75% Damage/Agility Point | Black Noir Captain - 5% |
| Claw Flail | Claw | Damage: 4 (+0.6/Lvl) Speed: 25 (+8.33/Upgrade) Duration: 2 (+0.67/Upgrade) Cooldown: 10 (-2/Upgrade) | +1% Damage/Strength Point +0.75% Damage/Agility Point | Scratch - 5% |
| Sword Lunge | Sword, Dagger, Katana | Damage: 10 (+0.5/Lvl, +3.33/Upgrade) Speed: 150 (+50/Upgrade) Duration: 0.3 (0.1/Upgrade) | +1% Damage/Strength Point | Corrupt Guard - 5% Corrupt marine - 5% Corrupt Swordsman Officer - 7.5% |
| Power Slash | Sword, Axe, Dagger, Katana | Damage: 14 (+0.7/Lvl, +4.67/Upgrade) Windup: 0.4 (-0.08/Upgrade) Cooldown: 8 (-1.6/Upgrade) | +1% Damage/Strength Point | Corrupt Marine - 5% |
| Whirlwind Slash | Sword, Axe, Katana | Damage: 12 (+0.6/Lvl, +4/Upgrade) Range: 12 (+4/Upgrade) Windup: 0.3 (-0.06/Upgrade) | +1% Damage/Strength Point | Corrupt Guard - 5% Corrupt Swordsman Officer - 5% |
| Sword Leap | Sword, Axe, Katana | Damage: 16 (+0.8/Lvl, +5.33/Upgrade) Windup: 0.35 (-0.07/Upgrade) Range: 75 (+25/Upgrade) | +1% Damage/Strength Point | Clown - 5% |
| Axe Spin | Axe | Damage: 3 (+0.15/Lvl, +1/Upgrade) Speed: 35 (+11.67/Upgrade) Max Slashes: 8 (+2.67/Upgrade) | +1% Damage/Strength Point | Black Noir Pirate - 5% |
| Cleaving Strike | Axe | Damage: 10 (+0.5/Lvl, +3.33/Upgrade) Windup: 0.4 (-0.08/Upgrade) Cooldown: 5 (-1/Upgrade) | +1% Damage/Strength Point | Black Noir Pirate - 5% |
| Lead Star | Slingshot | Damage: 10 (+0.5/Lvl, +3.33/Upgrade) Speed: 100 (+33.3/Upgrade) Windup: 0.4 (-0.08/Upgrade) | +1% Damage/Precision Point | Consuming the Lead Ball (2 lead). |
| Pepper Star | Slingshot | Damage: 1 Speed: 75 (+25/Upgrade) Windup: 0.55 (-0.11/Upgrade) Duration: 6 (+2/Upgrade) | +1% Damage/Precision Point | Consuming the Pepper Ball (10 peppers and 1 lead ball). |
| Oil Star | Slingshot | Damage: 6 (+0.3/Lvl, +2/Upgrade) Speed: 80 (+26.67/Upgrade) Windup: 0.55 (-0.11/Upgrade) | +1% Damage/Precision Point | Consuming the Oil Ball (3 oil and 1 lead ball). |
| Flaming Star | Slingshot | Damage: 8 (+0.4/Lvl, +2.67/Upgrade) Speed: 80 (+26.67/Upgrade) Windup: 0.55 (-0.11/Upgrade) | +1% Damage/Precision Point | Consuming the Flame Ball (2 gunpowder and 1 lead ball). |
| Strong Punch | Any | Damage: 20 (+1/Lvl, +6.67/Upgrade) Windup: 0.9 (-0.18/Upgrade) EnergyCost: 50 (-10/Upgrade) | +0.5% Damage/Strength Point | Officer Graves Introduction quest |
| King's Punch | Any | Damage: 14 (+0.7/Lvl, +4.67/Upgrade) Range: 14 (+4.67/Upgrade) Cooldown: 30 (-6/Upgrade) | +1% Damage/Strength Point | Sushi’s Training 5 Quest |
| Pocket Sand | Any | Damage: 2 (+0.1/Lvl, +0.67/Upgrade) Cooldown: 8 (-1.6/Upgrade) Windup: 0.3 (-0.06/Upgrade) | +1% Damage/Strength Point | Afuaru, The Hoarder - 10% |
| Pickpocket | Any | Steal Amount: 25 (+8.33/Upgrade) Cooldown: 8 (-1.6/Upgrade) Windup: 0.25 (-0.05/Upgrade) | Not listed | Afuaru, The Hoarder - 10% |
| Dirty Kick | Any | Damage: 10 (+0.5/Lvl, +3.33/Upgrade) Cooldown: 5 (-1/Upgrade) Windup: 0.35 (-0.07/Upgrade) | +1% Damage/Strength Point | Clown - 5% |
| Embarassment | Any | Damage: 12 (+0.6/Lvl, +4/Upgrade) Cooldown: 18 (-3.6/Upgrade) Slams: 1 (+1/Upgrade) | +1% Damage/Strength Point | Axe-Hand Logan World Boss - 5% |
| Bear Charge | Any | Damage: 16 (+0.8/Lvl, +5.33/Upgrade) Cooldown: 12 (-1.6/Upgrade) Speed: 30 (+10/Upgrade) | +1% Damage/Strength Point | The Beast? - 5% |
| Bear Hug | Any | Damage: 12 (+0.6/Lvl, +4/Upgrade) Cooldown: 12 (-2.4/Upgrade) Windup: 0.4 (-0.08/Upgrade) | +1% Damage/Strength Point | The Beast? - 5% |
| Deadlock | Any | Duration: 3 (+1/Upgrade) Cooldown: 12 (-2.4/Upgrade) Windup: 0.4 (-0.08/Upgrade) | Not listed | Grab - 5% |
Skills checked:
How skill upgrades work
At skill levels 3, 6 and 9 you pick one of several upgrades for that skill, and Limit Breaker adds a fourth pick at level 12. The "+x/Upgrade" numbers in the table are what one pick of that type adds. Fighting styles add their own moves on top of these; see the fighting styles page.
Skill FAQ
How do I upgrade skills in Grand Blue?
Skills level up as you use them. Every 3 levels, up to level 9, you choose one upgrade such as lower cooldown, more damage or more range. The Limit Breaker trait raises the cap to level 12.
How do I get Power Slash?
Power Slash drops from Corrupt Marines at 5% and works with swords, axes, daggers and katanas. Novice Swordsman upgrades it to fire a projectile.
How do I get Pickpocket?
Pickpocket drops from Afuaru, The Hoarder at 10%, the same boss that drops Pocket Sand. You need both for the Trickster quest.